package objectManager;

import collisionPrimitives.*;

public class CNPC extends CBaseObject 
{
	public CCircle circle = new CCircle();
	
	public CNPC()
	{
		// Inherited variables
		setPosX (0.0f);
		setPosY (0.0f);
		// Local variables
		circle.center.setX (0.0f);
		circle.center.setY (0.0f);
		circle.radius = 1.0f;
	}
	
	public void Update (float time)
	{
		super.Update(time);
	}
}
